Investing in the future of KidsTech, Gaming and Media with Dylan Collins, Founder @ SuperAwesome (acq. Epic Games)

Riding UnicornsApr 30, 202543 min

Dylan Collins brings a rare perspective as a three-time founder who built gaming infrastructure that became the backbone of Call of Duty before creating SuperAwesome, the kid-safe tech company acquired by Epic Games. He challenges conventional wisdom about serial entrepreneurship, arguing that desperation and revenge drive repeat success more than confidence, while making a compelling case that Gen Z and Gen Alpha represent a fundamental shift toward default trading behavior across digital and physical platforms.

Key takeaways

  • Serial entrepreneurs succeed through desperation and revenge, not confidence—survivorship bias masks the psychological drivers behind repeat founding.
  • Gen Z and Gen Alpha are 'default traders' naturally comfortable buying, selling, and building across digital and physical platforms.
  • Gaming infrastructure companies can become essential backbone technology for major franchises like Call of Duty through strategic acquisitions.
  • Kid-safe technology represents an emerging category that major investors initially rejected but became valuable enough for Epic Games to acquire.
  • Successful exits often come from identifying gaps that resource allocators dismiss but could evolve into entire market categories.

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3:40· 38spersonal lesson

Successful serial entrepreneur reveals his surprising motivation: desperation and revenge

3:40 / 4:18

repeat entrepreneurs on the podcast, but but not that many because there aren't that many. You've had a lot of six success, you know, over and over again. And so, what what is it? It it is looking for the like, what what is it that's been consistent through those companies? Like, has your mindset what's the mindset or the philosophy that has stayed with you consistently, or or has it changed through that journey?

I think to some degree, it has been about, like, somewhere between desperation and revenge. Like, you know, it's sort of like driving driving vectors. Like, you know, I think that it's

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